After about 3 days of waiting, I finally got all 400 frames of my project rendered and ready. However, I ran into a very silly problem: I’d accidentally done it so the renders saved in a name format that wouldn’t work on Blender (name-format-number instead of name-number-format), so because of my small mistake I had …
Tag archives: 3d elective
3D Elective: Week 5
I’ve been spending the past few weeks finishing up my project. I finally managed to import all the main textures from Substance Painter into Maya. Along with the HDRI image, it makes for a very clean-looking model that I’m fairly proud of. The animating took a lot of focus and effort, since the main pieces …
3D Elective: Week 4
This week we looked more into texturing and mapping, as well as getting into lighting our scenes. First, I experimented with some of the material attribute features on Maya, to get a feel for it. I tried using a variety of materials big enough to differentiate the pieces, but not so many that it became …
3D Elective: Week 3
This week, I kept on creating my model. I managed to create the smallest and most important pieces for the project: the mechanism’s music wheel and the metal comb. Both had very small and precise pieces to work with, and it took a while, but I’m very happy with hoe they came out. Having a …
3D Elective: Week 2
After grasping some further concepts with Maya, I made a sketch and blockout of my design: While not perfect, I believe it serves its purpose, and I’m sure I’ll be able to add details to it moving forward. I had some difficulties, and some problems that I’m still not sure on how to solve, but …
3D Elective: Week 1
This week, we started the first of our electives. I happened to be in the first group of the 3D elective, so for the next 5 weeks, I’ll be focusing on its project, which centers on taking a modern invention and recreating it in the aesthetic and functionality from an an older time period. We …