Principles of Animation: Headturn

Here we were tasked to doing a head-turn and creating an animation chart for it ourselves, while also giving character some loose elements in their design that would follow through in the animation (in this specific case, the nose and ears). I decided to draw a very simple character, with a design made up of …

Bouncing Ball

Here, we were supposed to plan out the trajectory of a bouncing ball- its bounces, frames, and timing. Afterwards, we were tasked with giving it a ‘character’, making it alive somehow. For this, I drew a simple face on the ball, which interacts to the bouncing. While the bouncing came out well enough, in my …

Ease-out & ease-in

The exercise was to get 3 main poses, and to then connect them with in-betweens and breakdowns. The catch this time, however, was that there’d be more drawings closer to the extremes, making the movements more realistic. I believe this was a good exercise for me; it helped me understand the importance of really small …

Pose-to-Pose animation 1

We were told to draw 3 facial expressions, and later add in-betweens to them, to make a constant transition between them, as pose-to-pose animation. Once that was done, we had to draw something in to justify the character’s expressions using straight ahead animation. I think I did quite well in the pose-to-pose: the character was …

Principles of Animation 1

Yesterday, we finally started the practical part of our course. After learning the difference between straight-ahead and pose-to-pose animation, and after looking at a quick overview of what we’ll be learning in the coming weeks, we started two separate exercises: one focusing on straight-ahead animation (drawing shapes evolving and moving around, going off of instinct) …