For the final Game Arts lesson, we were tasked with creating four color variants of our design, and choosing one of them to be out final design. I used a technique shown off by Ryan Smith at the beginning of class, which was creating the shadows and lighting in a grayscale, and then coloring over …
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Game Arts 3: Refinements and Lineart
I booked a room for Saturday the 28th to be able to work on my design with university equipment; here, I completed the four refinements. For the fourth and final refinement, I tried making a frightening, monstrous version of the design. And while I think I achieved in that, I also don’t believe it carries …
Game Arts Rotation 2: Roughs and Refinements
In Monday’s Game Arts class, we had to pick one of the silhouettes from the previous step and design 6 poses for the design; then, we’d have to pick one and refine it, attempting slightly different versions of the same design with the pose. After choosing one of the silhouettes, I started designing various poses …
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Game Arts Rotation 1: Silhouettes
For Game Arts, we are tasked to design a wholly original depiction of one of the Seven Deadly Sins, through a series of steps: from silhouetting to rough drafts, refining them, line-art and coloring, to then have a final design. Before all that, however, we were tasked to research the topic to choose which sin …