Game Arts: Colors and Final Design

For the final Game Arts lesson, we were tasked with creating four color variants of our design, and choosing one of them to be out final design. I used a technique shown off by Ryan Smith at the beginning of class, which was creating the shadows and lighting in a grayscale, and then coloring over …

Game Arts 3: Refinements and Lineart

I booked a room for Saturday the 28th to be able to work on my design with university equipment; here, I completed the four refinements. For the fourth and final refinement, I tried making a frightening, monstrous version of the design. And while I think I achieved in that, I also don’t believe it carries …

Game Arts Rotation 2: Roughs and Refinements

In Monday’s Game Arts class, we had to pick one of the silhouettes from the previous step and design 6 poses for the design; then, we’d have to pick one and refine it, attempting slightly different versions of the same design with the pose. After choosing one of the silhouettes, I started designing various poses …

Game Arts Rotation 1: Silhouettes

For Game Arts, we are tasked to design a wholly original depiction of one of the Seven Deadly Sins, through a series of steps: from silhouetting to rough drafts, refining them, line-art and coloring, to then have a final design. Before all that, however, we were tasked to research the topic to choose which sin …