Game Arts Rotation 2: Roughs and Refinements

In Monday’s Game Arts class, we had to pick one of the silhouettes from the previous step and design 6 poses for the design; then, we’d have to pick one and refine it, attempting slightly different versions of the same design with the pose. After choosing one of the silhouettes, I started designing various poses …

Visualization Project: Topsy Turvy

On November 2nd, we had an online workshop with Joe Childs where he presented a new project for us to complete: a full 40-second animatic, utilizing at least 16 drawn frames, with original audio and created using a full creative process. The theme we’re supposed to follow is simply the words “Topsy-Turvy”; what we take …

Life Drawing Sessions: 4 & 11 November

I’ve been taking part in the Life Drawing sessions on Wednesdays. There have only been 2 sessions so far, but it’s already proven to be worth continuing; I’ve never done any life drawing of any kind before, if we’re not counting all the times I took references of my body to draw character poses. Most …

Game Arts Rotation 1: Silhouettes

For Game Arts, we are tasked to design a wholly original depiction of one of the Seven Deadly Sins, through a series of steps: from silhouetting to rough drafts, refining them, line-art and coloring, to then have a final design. Before all that, however, we were tasked to research the topic to choose which sin …

Principles of Animation: Headturn

Here we were tasked to doing a head-turn and creating an animation chart for it ourselves, while also giving character some loose elements in their design that would follow through in the animation (in this specific case, the nose and ears). I decided to draw a very simple character, with a design made up of …

November 13th Friday Workshop

docs.google.com/presentation/d/1pM3I8Fbbf2qSLWa0V8ze_8qpEuBU-O3OC_4m2dHvRNQ/edit?usp=sharing Me and my team of 4 completed and presented our presentation on Chris Ofili’s “No Woman No Cry” painting to the rest of Group 2. Everyone else’s presentations were also interesting, and they all talked about artists I wasn’t familiar with, so it made for a useful learning experience. Afterwards, we discussed about museum …

Bouncing Ball

Here, we were supposed to plan out the trajectory of a bouncing ball- its bounces, frames, and timing. Afterwards, we were tasked with giving it a ‘character’, making it alive somehow. For this, I drew a simple face on the ball, which interacts to the bouncing. While the bouncing came out well enough, in my …

Ease-out & ease-in

The exercise was to get 3 main poses, and to then connect them with in-betweens and breakdowns. The catch this time, however, was that there’d be more drawings closer to the extremes, making the movements more realistic. I believe this was a good exercise for me; it helped me understand the importance of really small …

Pose-to-Pose animation 1

We were told to draw 3 facial expressions, and later add in-betweens to them, to make a constant transition between them, as pose-to-pose animation. Once that was done, we had to draw something in to justify the character’s expressions using straight ahead animation. I think I did quite well in the pose-to-pose: the character was …