After an in-site lesson introducing us to the course and the possible briefs for us to choose, we received two pre-recorded video lectures to teach us about production blueprints.
The first video was short and briefly introduced the concept, whereas the second one went much more in-depth, showing examples of various blueprints and what to include in one. I found this all extremely interesting, as I hope to one day pitch my ideas to a studio to get them turned into a show of their own: understanding how to create pitch bibles is therefore a crucial step that I must learn how to do perfectly.

As homework, we were given the task to create a character design via a turnaround, alongside a character description, logline of the plot they’d be a part of, concept art and a quick animation test.
For this, I created an adventuring mechanic named Jet, in a post-apocalyptic world where ancient robot remains are scattered across the land. The animation test involved him trying to study the robotic remains, only to be attacked by mysterious cyborg animals and be forced to run away. As an added exercise, I made a second character in the form of a robot friend for Jet, and made a character description for him too.





While challenging, I found this to be very fun: I love coming up with character concepts and worlds for them to live in (especially when they involve robots), so this was a great creative exercise for me to practice my skills.