Game Arts Rotation 2: Roughs and Refinements

In Monday’s Game Arts class, we had to pick one of the silhouettes from the previous step and design 6 poses for the design; then, we’d have to pick one and refine it, attempting slightly different versions of the same design with the pose.

After choosing one of the silhouettes, I started designing various poses for it, trying to convey the message of Gluttony from what I’d researched: large mouth open wide, arms lunging out to grab something to eat, all while being a gross slob of a creature. In the end, I tried drawing a rough in the same pose as the top left, but slightly more tilted so as to be able to see the whole design better: that ended up being the center image, which I ended up choosing.

After that, I started working on the refinements: we need to have 4 by next Monday, and I’ve done 3 so far.

The first is the basic design I’ve been using for most of the project: I think it really works as a monstrous depiction of Gluttony. For the second design, I tried making it even more monstrous, giving it black eyes, more abstract teeth, and a pig nose, as it’s an animal known for its ability to eat almost anything. However, I think that overall, it carries the message of Gluttony less effectively than the other designs.

Finally, the third design is meant to resemble more a human (while still being clearly non-human), as I noticed most other depictions of Gluttony I’ve seen so far are much more humanoid than my first design. It’s a lot simpler than the other designs too, but I believe it works quite well; I’ll try to create a fourth refinement, and then pick which one I’ll want to color and finalize.

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